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![]() You will notice that SteamVR throws an error about the room configuration being invalid. You should then be able to launch SteamVR content as if you were wearing a Vive or Rift. ![]() Once the OSVR HDK is found, start SteamVR and verify that the compositor is visible in the HMD. You have to hold the HMD steady and in view of the IR camera for a few seconds while its position is calibrated. Once the resolution is set correctly, you launch osvr_server.exe and wait for the headset to be detected. The OSVR HDK must be configured for Extended Mode, the HMD should be to the right of the primary Windows display, and your resolution has to be 1920x1080. #OSVR STEAMVR COMPOSITOR NOT AVAILABLE DOWNLOAD#With the correct version of SteamVR installed, you have to download the SteamVR-OSVR plug-in from Github and paste the contents into your SteamVR folder. #OSVR STEAMVR COMPOSITOR NOT AVAILABLE CODE#The fix is the aforementioned beta package that Razer worked with Valve on, and again, it requires a special code to activate. But in a recent update, Valve removed the option to pick and choose. OSVR was only compatible with a specific version. When then installation instructions were created, SteamVR had a list of different beta versions and you could manually select the build you wanted to install. The setup process for this is definitely not set in stone, as the instructions we received from Razer were unusable by the time we received the kit (Valve recently made a change to the SteamVR beta options menu that broke the former procedure). Native OSVR content is useful for demonstrating what the hardware can do, but if you really want to put the HMD to use, you’ll want to configure the HMD to work with SteamVR. It only works if the primary screen's resolution matches the OSVR display resolution. The only caveat is that the OSVR kit must be directly to the right of the primary monitor in Windows' display properties pane. The former allows you to have multiple active displays (we tested with three LCD panels hooked up) while the HMD is in use. It can be used in Extended Mode (needed for SteamVR) or Duplicate Mode. There are two ways to use the OSVR HDK 1.4 when Direct Mode is disabled. If you're seeing 1080x1920, change that to 1920x1080 but don’t alter the orientation. ![]() You may also have to change the HMD's resolution. If there’s no image on the display, you have to use “Disable DirectMode” (found under OSVR in the Start menu) and then power-cycle the headset. First, check to see if the HMD is powered on. If you have an older or less powerful GPU, there are a few extra steps. All you have to do is start OSVR server, which is installed as part of the runtime package, and launch the VR app you want to use. The OSVR HDK supports Direct Mode when paired with Nvidia’s VR-Ready boards. If you own a GeForce GTX 970 or better, then your GPU should already be detected. The next step depends on your graphics cards. The runtime is available in 32- and 64-bit versions, so pick the one that matches your OS. Razer provides the URL for this when you purchase a Hacker Developer Kit. #OSVR STEAMVR COMPOSITOR NOT AVAILABLE INSTALL#Once the right driver is installed, you need to install the latest OSVR runtime software. These titles aren’t updated as quickly as Nvidia's release schedule. #OSVR STEAMVR COMPOSITOR NOT AVAILABLE DRIVERS#Nvidia releases drivers so often that it actually might be better to use an older build if you're having compatibility problems. OSVR’s instructions say to download the latest drivers for your GPU. Getting native content working is fairly easy, though the process isn't terribly refined. ![]()
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